0.10.1 – Too easy you say?

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Hello humans!

Many of you expressed that although the Chapter 3 update was a lot of fun, it was over too quickly. This update builds on the new mechanics introduced in last update and adds a slew of new content for you to play with!

Story Mode: A new experience!

All levels in chapter 1 & 2 have been updated with new maps.
We’ve mostly kept the ideas of the existing maps, but re-built them using the level editor to up their quality.

We’ve also introduced Difficulty Settings!

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If you’ve found Story Mode too easy try playing on Hard or Insane.
The only difference is in what enemies appear on the levels.

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Chapter 3 also supports the new difficulty levels.

Endless Armor Challenge

Do you wish every enemy in the game HAD ARMOR??
Try the Endless Armor Challenge!

We’ve also added a bunch of armored enemies to normal Endless Mode.

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ArmorTrohpy

Hello I am Business Jetpack Bot!

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Clearly the game needs a new jetpack bot wielding a fire sword.
!spawn bjetpack Kappa
Speaking of fire, we’ve made it spread faster!
The slow creeping spread didn’t feel good to get killed by. This feedback first surfaced in this forum thread. Thanks guys!

Bugs bugs bugs

We also fixed a ton of bugs. Let us know if you find more at bugs@doborog.com!

Next up: TwitchCon!

Erik and Brian will be hanging out at TwitchCon this week. Look forward to some all day streams this weekend of random people trying Twitch Mode.

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0.10.0 – Chapter 3 is here!

The wait is over, chapter 3 has landed! 😀

Here is what’s new:

Story Mode Continues!

Venture into the Fleet Communications beacon on a desperate quest. This is our most cinematic chapter yet, with many twists and turns!

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Armor up!

The main new game mechanic this update is Armor.
Protect your limbs from being instantly destroyed by death robots!

Armor is available:

  • In Story Mode Chapter 3
  • As an upgrade in all non-story modes (Endless, Challenges, Twitch Mode)
  • In the Level Editor: Check a box and any robot in the game is suddenly armored!

Rise of the Fleet Overseer!

Long did the voices cry out for some sort of boss. The Fleet Overseer is finally here to shoot a giant laser at those voices! BOOM!

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While she mainly appears in Chapter 3, other areas you can play with her are Twitch Mode and the Level Editor!

Allies!

A major new feature in Chapter 3 is playing with your trusty AI companion.
Stand back and watch them wreak havoc.

Allies are also available in Twitch Mode!
Simply type !spawnally fleetoverseer KappaPride to give your favorite streamer a helping laser beam!
We initially restricted this to Twitch subscribers, but decided to open it up to everyone. Enjoy!

Aim Time!

Aim time is an awesome upgrade that’s been in the game for quite a while now!

We’ve made it even more useful by making it not trigger automatically when you draw an arrow back. Instead: right click to aim time with an arrow drawn!

archers-aiming-down

This has the great advantage of not wasting energy until you really want to aim, for all you energy-frugal archers out there. Hurray!

What’s next: A small update with more stuff!

As is often the case, we could have easily worked on this update for another month without running out of high priority tasks to do.

But instead WE SHIPPED IT!
Being in Early Access we strive to deliver you a rough, but satisfying experience in a timely manner. 🙂

The result is that we have a few things we wish we would have had time for, that we’re gonna scoop up into a delightful update coming out 2-3 weeks from now:

  • Chapter 2 Overhaul: The game has come a long way in terms of the quality of our levels. We redesigned all levels of chapter 1 for this update, but ran out of time to revisit chapter 2.
  • Armor in Endless Mode: Endless Mode is completely untouched by this update. We’re gonna fix that!
  • Level Editor items: We’ve created a ton of cool new assets used in chapter 3. Expect to see things like glass, doors, lights etc. added to the level editor in the next update!
  • General bug fixing: We know of plenty of bugs that we want to fix. If you find one email bugs@doborog.com

📅 Chapter 3 Arrives September 29th! 🛡 Armor Preview! 🎫 #TwitchCon Giveaway!

Triple Slice Kill

Ahoy!! As Erik mentioned in our last update, we’ve been super-duper-heads-down-focused on finishing up Story Mode Chapter 3 — our most ambitious update yet — a multi-stage adventure chock full of fresh new gameplay elements!

And we’ve set a final date for release! The Story Mode Chapter 3 update will be available on Steam and Itch on…

📅 September 29th! 📅

Until then, we thought you might appreciate a sneak peek at:

Armor!!

Armor, which will be introduced in chapter 3, covers sections of your body — stopping blade cuts and breaking apart on impact.

Sword 2 kill after 3 hits with armor

Yes, YOU get to wear it, too!

Sword3 Armor Arm Hit

“But wait…”, you might ask. “Can ALL the enemies wear armor?”

Flame Raptor with Armor

Spidertron 6000 with Armor

🎷 YEAHHHHHH! 🎶

Come visit us at #TwitchCon, & ticket giveaway!

We will be hosting a live Clone Drone Twitch Mode stream from our booth at TwitchCon 2017! If you’ll be there this year, come visit us!! Otherwise, play along online at http://twitch.tv/doborog during the event!

TwitchCon2017-Logo-Purple

What: #TwitchCon

When: Oct 20-22

Where: Long Beach, CA

On top of exhibiting the game and Twitch Mode there, Twitch has kindly given us two TwitchCon tickets to give away!!

If you stream Clone Drone’s Twitch Mode between now and September 25th and tweet out a clip from playing, you’ll have a chance to get one of the tickets!

To participate:

  1. Stream Clone Drone Twitch Mode at some point between now and the deadline (that’s two weekends from now!).
  2. Snag a Twitch clip of the game from your stream!
  3. Tweet out your clip by the deadline: Monday, September 25th at 2pm PST / 5pm EST (convert to other time zones). Important: include #CloneDroneClips and #TwitchCon in your tweet!

And we’ll contact the winners that week! It’s a great excuse to try streaming on Twitch, or Clone Drone, for the first time!

Chapter 3 Teaser GIFs!

Did you know that we are hard at work on the next installment of Story Mode??
Chapter 3 is slowly taking shape, and we finally have a few images to show you!

We’re aiming to launch the update in mid-September!

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Here is a minor SPOOOOOOOOOILER ALERT!

Click away if you don’t want to know what happens in Chapter 3.

Here we go:

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Some highlights:

  • No Arena! – For the first time in the short history of the game, the action takes place outside of the arena.
  • AI Companion – Fighting alongside you will be the other escaped human! You’ll be able to equip both humans with different upgrades and switch back and forth between them.
  • City overhaul! – Let’s face it. That city at the end of chapter 1 and 2 looked kinda placeholdery. We’ve been hard at work concepting something that will look much better.
  • Armor – The new combat mechanic of the update is: ARMOR! Any enemy in the game will be able to wear armor, preventing damage before shattering. In keeping with the detailed damage model of the game, armor only protects specific body parts.
  • Business Bots – In Chapter 3 your minds will inhabit the slender frames of Business Bots. Watch their robot ties wave in the wind!
  • Glowing Eyes – Every robot in the game is getting glowing eyes that fade out dramatically when they die.

We’re aiming to launch the update in mid-September.

It’s taking a bit longer than many of our smaller updates have, in part because we want to create something super cool, but also because Erik (that’s me) has a new side project:

We’re having a lot of fun building this update. 🙂

0.9.1 – The Twitchy Update: Suggest Workshop Levels, Big Stream Support, and Bug Fixes!

Twitch Surprise

Surprise, it’s a mini-update!

While Doborog starts in on building Story Mode Chapter 3 (and begins teaching his own clone how to do things), we couldn’t help but release our latest batch of Twitch improvements ASAP!

Share Your Workshop Levels With !suggest

Sharing your sweet workshop levels with Twitch streamers used to be a pain — you had to:

  1. Send your streamer a link (which would usually get auto-deleted…)
  2. Convince them to open a browser and subscribe to it.
  3. Hope and pray your level would eventually show up in the random Twitch rotation.

Not good enough!!

Now you can send levels directly to your favorite Twitch streamer! Just type:

!suggest [workshop ID]

and streamers will instantly see:

Queue Voting

When accepted, levels will auto-download and become the next level in the rotation. Neat!

To get your workshop level’s ID, go to its workshop page and grab the number from the id= part of the URL:

ID URL

So go to your favorite Clone Drone Twitch stream and send em a level to try from the Workshop!

Level Editor: Twitch Spawn Areas and a Raptor Statue!

Tired of Twitch enemies spawning to their deaths or to un-reachable locations on your levels? Now you can configure Twitch spawn areas, so all Twitch enemy spawns on your level will target the areas you set!

What you do: Just drag a few of these areas out, and Twitch enemies will spawn there!

Spawn-Areas

Pro tip: the vertical position of the spawn area is ignored, and spawn positions are found from top-down, so you can put these hints floating above the level if it’s more convenient to lay them out like that.

How it works on Twitch: when spawning an enemy, the game will randomly select one of the spawn areas you’ve laid out, and then randomly select a position within that.

“Remember Me” for Twitch Logins

There’s now a handy checkbox to save your Twitch username/auth token! No more fumbling around with your browser and clipboard when trying to connect live on stream.

Remember-Me

Twitch “Up Next” and “Spawning Allowed” Notifications

Twitch mode will now tell the audience what level is up next (and if it’s from the workshop, a link to the level), and when it’s OK to start spawning. Especially on big streams, it used to be hard to know exactly when to begin !spawning to get in before the limit gets hit.

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We’ve included a built-in delay roughly matching the stream delay so it doesn’t spoil the outcome of the round you’re watching.

Happy !spawning!

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Big Stream Throttling & High Traffic Mode

Before this update, Twitch Mode on gigantic streams would usually result in streamers being temporarily global-banned from Twitch chat due to high # of messages the bot would send in a short period of time. 😅

With 0.9.1, Twitch mode will queue and throttle messages to keep you under the 80-message-per-30-seconds-in-your-own-channel limit, and when things get busy, enter a high-traffic mode, where:

  • !coins reports get collated and sent in batched reports.
  • “Too many enemies have been spawned” messages show up just once per round.

Lots-of-Emotes

If you’ve got a really big stream and still see issues, email us support@doborog.com and we’ll figure out how to tweak it to make it work for you! (And if you’d like to be added to our streaming press list for updates as well, let us know!)

Bug Fixes!

C’mon, you know we can’t help smashing at least a few bugs!

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  • Twitch Mode now shows “Now Playing” TVs and UIs, so you can tell which workshop items you’re playing.
    TV-Showing
  • Fixed a bug where endless workshop levels with multiple difficulties would always select the first difficulty, which resulted in hard levels in easier tiers!
  • “Workshop and Normal Levels” now alternate between workshop and non-workshop levels when they have been played the same # of times, instead of just playing a single workshop level and then only normal levels.
  • The default endless workshop policy is now “Workshop and Normal Levels” instead of “Workshop only”
  • Level editor: make zooming in exponential, so you can zoom in to see much smaller things.
    zoom-in
  • Fix rare crash that would occur when unsubscribing from currently played workshop level while in Twitch mode.
  • If levels on the workshop have no enemies, the game will now skip the level & send us a report so we can investigate and remove them from the workshop.

Go check out some Twitch streams streams, find some cool levels in the workshop and suggest them! And watch for our next post with details on Story Mode Chapter 3, coming late August!

0.9.0 – 🔥 FLAME RAPTORS 🔥, New Challenges, and “Repair”!

This release, we’ve added 🔥 FLAME RAPTORS 🔥, 2 new raptor-based challenges, and a “repair” upgrade!

Flame Raptors!!

Flame Raptors are the most versatile enemies yet — they breathe fire:

Raptor Breathing Fire

Enemies ride on top of them:

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And they’ll whip you with their tail!

Flame Raptor Tail Hit

The Raptor & RAPTOR INSANITY Challenges!

We added two new challenges featuring the flame raptors:

Raptor Challenge – Ten fun levels with brand new raptor-appropriate layouts!
Raptor Insanity – A VERY HARD challenge. We decided to try splitting this challenge into an easy and hard version, since we know not everyone enjoys getting slaughtered repeatedly. 😉
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You’ll also find raptor levels in higher tiers of endless mode, and you can even spawn them with riders on Twitch streams!twitch-spawn-raptor

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“Repair”

Lose your arm, and can’t use your bow? Tired of hopping around on one leg?

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Well, would you look at that!

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Weird — wonder why there are scare quotes around “Repair”…

Other small improvements!

We also made a handful of smaller improvements we thought our wonderful fellow players would enjoy!

  • Workshop levels can now use enemy deaths as triggers! (I think we may be getting close to Turing-completeness…)
  • We fixed a bug with moving platforms resetting after death in workshop levels!
  • You can no longer escape your damaged robot body by exiting and re-starting the game — player voxel damage now persists!
  • Hammer blows to enemies faces are now consistently lethal!

And as always, we’re excited to subscribe to & play the awesome things you make next in the workshop!

Have fun with the raptors, and watch for our next post about what’s next!

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Coming June 22 – Flame Raptors!!!

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The Flame Raptor is coming!

On June 22 the next big enemy enters the Danger Arena…
Prepare to be set aflame by the terrifying Flame Raptor!

A worthy opponent on its own, there are reports of Robots Riding Raptors.

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The update will feature an awesome new Challenge, as well as introduce raptors to Endless, Twitch and Workshop levels!

Story Mode is brewing…

While we’re working on getting dinosaurs to set you on fire, we have also begun concept art for the next Story Mode chapter.

Chapter 3 has been fleshed out on paper, and we’ll start to implement it as soon as the raptor update is live! 😀

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0.8.2 – Level Editor Improvements, Bug Fixes, and Now Playing!

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An unannounced update?? Wha-a-a-a-t?

We decided to put out an update with some of the smaller bits and bobs we’ve been fixing since 0.8.1 so you can enjoy them NOW!

This update includes: Level Editor Improvements, Bug Fixes, and “Now Playing” interfaces!

Level Editor Improvements

Custom Colors!

Now you can re-style any re-skinnable level item with the new Custom Color picker!

Color Picker

Color Tunnel

The Corner Wedge

Unassuming yet powerful, the Corner Wedge is perfect for smoothing out the sharp edges of level elements.

Single Wedge

Resize it, and it still looks good. Wow!

Corner WedgeAnd it comes in 10 sleek styles!
Wedge Styles

The Light Pillar

It’s light, in that it is lighter than the dark pillar. And it emits light.

Light Pillars

Pretty!

Bug Smashing

We smashed a bunch of bugs!

Smash Spidertron

  • Head kills now require 3 or more head voxels to be damaged. Shave carefully!
  • Arrows you JUST deflected should not hit your body after deflection — and, conversely, arrows that already hit you should not be deflected). Your death should feel normal! (We’re still hunting down one more edge case of this, but should happen way less often. Holler if you see it!)
    Bug Fixing Arrows

    Quality Assurance

  • Player movement while on overlapping moving platforms should work better!
  • Swinging forwards with block arrows should now always block arrows in front of you.
  • Free Clones at the beginning of the first plays of challenges should now be properly gifted! <3 <3 <3
  • Author names for workshop items should now consistently show up.
  • The Level Editor Inspector now SCROLLS! So you can now have a ton of trigger zones and be able to use them when configuring moving platforms.
  • Mousewheel scrolling the level editor zoom is faster!
  • Mousewheel scrolling for the Level Editor Library now works and feels good! And doesn’t zoom the level in and out!
  • Ctrl + D to duplicate does not pan the level editor to the left anymore.
  • Restarting an endless playtest when you have upgrade points will now re-spawn you in the upgrade room (so you can use your points!)
  • You can now type decimal numbers 0.___ in the Level Editor’s Scale fields without it annoyingly putting 0.01 when you type 0.
  • Have a ton of levels? The level list for the challenge creation screen now has a scroll bar!

Find a new bug or the recurrence of one we thought we fixed?! Upset we didn’t fix the one that is bugging YOU? Send it along to us! We’ll make sure it’s in our bug tracker, prioritized relative to everything else we want to add to / improve in the game, and Erik and I may even get around to SMASHING IT!

Now Playing

It used to be impossible to tell what workshop endless level you were playing, let alone rate or unsubscribe from them quickly.

Now you can just check the TV:

Now Playing TVs

Open the Escape Menu…

Now Playing on Menu Screen

Beat the challenge:

Challenge Complete

Or just wait for the insta-voter to slide out after you beat the level! (Vote quickly using your keyboard!)Rate Last Level

So efficient!

Subscribe to a bunch of endless levels and challenges to try it all out, and share your opinion on workshop levels!

http://steamcommunity.com/app/597170/workshop/

What’s next??

We wanted to get this mini-update out ASAP so you can start playing with it all now, but this is not all we’ve been working on. The next major update launches on June 25.

And we’re posting a preview of it… very soon! Watch out for it!

2 weeks, 2,000 levels (try some!!)

WOW! In the two short weeks since we launched the Level Editor and Steam Workshop integration, FELLOW CREATIVE HUMANS created over 1,000 challenges and 1,000 endless levels!! Many even took the new enemy wait and move platform trigger elements from last Friday and made mind-blowing contraptions.

In the Clone Drone Steam Workshop, you’ll now find beautiful creations:

Unique gameplay challenges:

And some simply all-around fun, well-crafted challenges!

Wanna play some awesome new challenges and endless levels?

And when you try levels, don’t forget to:

  • Rate and comment on the challenges in the workshop! Let your fellow humans know what you liked about what they made!
  • Use Photo Mode to take beautiful screenshots! (capture and upload your screenshot by hitting F12 in Steam). You can then upload the screenshots and send the links to the creator! It’s so fun to see people playing your creations!!

Made or found a level or challenge you’re really excited about?

Share it here! I’d love to take a look!

What’s next?!

We’ll continue to improve the level editor going forward, including making some improvements in our next small update (especially since we’re using it to make levels too, now!).

And we have some some pretttttt-ty exciting non-level-editor things in the works, so stay tuned!

0.8.1 – They wait

It has been a week since the Level Editor was released!
The workshop now has 1500 items in it. Wow!

Update time!

Today we’re releasing a small update reacting to feedback from all the wonderful people making levels!

It fixes a ton of bugs and introduces some fun new features.

Trigger Zones!

Now you can make enemies not blindly rush at you as soon as you exit the elevator.
Make them wait until you reach them before activating.

Screen Shot 2017-05-12 at 10.49.17 AM

Moving Platforms – Very Configurable!

You want to do cool stuff with Moving Platforms? Now you can!
By combining moving platforms with  trigger zones you can make all kinds of wonderful things.
Elevators, traps, doors, sinking pillars, self-assembling levels, hyper-mazes! You tell us.

Screen Shot 2017-05-12 at 10.57.08 AM

If the number of settings seem overwhelming it’s because SO IS YOUR POWER!!!!
The default settings just move it back and forth, just like before!

New Challenge: They Wait

To showcase what is possible with the new update we made a neat 5-level challenge, released via workshop!
The death robots are waiting for you, human!

theywait5

theywait3

Dialogue Randomizer

Need inspiration for what level to make? Press the little random button!

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Tags, tags, tags!

Levels uploaded from this update will be tagged with their commentator description.
Now it is easy to find all levels with cats!

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Other changes!

  • Primitives folder renamed to Basics
  • Ramp added to Basics folder! Magically looks good when you scale it.
  • Tool keyboard shortcuts changed: d,m,r,s —> 1,2,3,4
  • Return to Level Editor – No need to go via main menu after play testing!
  • Bug fixes – We fixed a ton of bugs! Yay!

Now what?

We’re going to make one more update in the next couple of weeks to get even more awesome features into the Level Editor!

Let us know if you have ideas for improving the Level Editor in the forums or jump into one of Erik’s twitch streams to see the next update being created live before your eyes!

Also: CHECK OUT ALL THE WORKSHOP LEVELS!!! 😀
Rate the ones you like and leave a comment for the creators!