Progress Update: Co-op, New Arena, Spider-tron and Twitch mode!

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Happpppy Summerrrr! We’ve been hard at work on some fun new things for our next major update, so we figured now would be a good time to share some peeks at what’s in store.

Co-op Endless Mode!

Co-op has been one of our most requested features since we added multiplayer support last year. Now that we’ve started building it, we get it — it’s really fun! For the past few weeks we’ve been working through the various parts of endless mode to make them multiplayer co-op compatible.

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Co-op places you and a partner in the arena for some tag-team robot slicing. Clones are shared, and if you run out, your partner’s last-ditch combat may be the only thing standing between glory and humiliating defeat.

Our initial “tests” are revealing Co-op is a great mode to play with a friend and jam on for a few hours. Yes… “tests”… (we may have become a bit addicted…)

Arena Makeover!

Gary has been applying his voxel skills to refresh the Arena!

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Ooh… pretty!

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The audience! What is this?

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They’re doing the SIN() wave!

Spider-tron Legs!

As part of upgrading spiders-tron to work well in multiplayer for Co-op, we’re making their legs smarter! Gone are the days of spider-tron falling over at the slightest gust of wind.

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What wonderful inverse kinematics!

Twitch Mode Update!

We <3 Twitch mode! It’s been a while since our last major Twitch-related update, so this update we will be doing a refresh of Twitch mode and the Twitch Extension. If there’s something you’d like to see in Twitch mode, now’s a great time to let us know, too!

If you’re a Twitch streamer and interested in trying out betas of the extension update, email us with your Twitch stream URL and we will get you hooked up to try the latest!

Streams and Experimental Branch

Did you know?! Doborog has been streaming co-op development daily! If you would like to follow along with the latest, check out the Twitch stream here: https://twitch.tv/doborog

On the stream page you can also find a link to access the latest experimental builds, which include progress on co-op and the new arena. (As the description notes — these builds are under heavy development and will contain lots of bugs! So proceed with caution :D)

We’re expecting to ship this update some time in August, and will share more on release as it’s closer to complete.

Until next time!

0.14.1 – Spears Everywhere!! & Death Cube 3.0

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Holy cow, Chapter 4 was a big update!

Between the new enemies, mind transfer mechanic and spear / shield, we decided to put together a quick mini-release to add these elements throughout the game. (We also took this as an opportunity to do some extra bug fixing and optimization!)

Spears in Multiplayer & Last Bot Standing!

Spears and shields… over the network?!?! Yes!

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The basic spear costs 1 upgrade point, which introduces many opportunities for interesting spear-combination builds.

All out of upgrade points? There is now also a Max Spear drop in Last Bot Standing!

New endless levels!! …and Death Cube 3.0

This update adds a fresh batch of endless levels that feature the new enemies introduced in chapter 4. You’ll find these levels are chock-full of spear and fleet command / analysis bots.

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Look for these levels in Endless and Twitch modes (and in the workshop challenge below). Keep your head down!

Spears on Twitch!

We released an updated Twitch extension (0.0.7) with the new enemies from chapter 4.

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We also:

  • Updated the Twitch extension’s “Allow Access” hint to reflect Twitch’s new layout
  • Updated the “Configuration” page with extra helpful getting started steps and support for Dark Mode
  • Enabled spawning kick bots on flame raptors from the extension, since we hear it is “the ultimate troll move”

Optimized lava!

No longer must you fear lava causing the game to grind to a jittery halt! (Now you can fear it just because it might set you on fire…)

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Less Garbage Setting!

Not a fan of garbage? There is now a setting to limit the amount of robot garbage the game keeps around the level. This is especially useful for Twitch Mode, or other custom levels with tons of enemies.

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Loading bars for Chapters 3 & 4!!

We decided Chapters 3 and 4 are levels so big, they deserve their own dedicated loading bars. Now you can cheer on your computer while the bar fills up!

Challenge Modifiers: Random Upgrades & Mind Transfers, & more!

You can now enable any of the following in your workshop challenges:

  • Mind Transfer mode
  • Random Upgrade mode
  • Greatswords for all
  • Armor for all

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Set these in the Level Editor under Challenges -> Config! We are looking forward to seeing what folks make with these new modifiers!

Bonus: Random Upgrade Challenge 2.0!

To demonstrate the Random Upgrade modifier for Workshop Challenges, Doborog put together a Random Upgrade Challenge 2.0 workshop challenge that features new endless mode maps from this update (including Death Cube 3.0)!

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Subscribe on the Steam Workshop and play the challenge it under Challenges -> Workshop!

We hope you enjoy this update, & up next: Co-op!!

Coming up: More spears, then Co-op!

What is your status, human? Let us tell you of our status!

A hotfix is live! (0.14.0.107)

We just pushed a small update that fixed a few things:

  • Workshop uploading: To upload levels to the workshop you must accept the Steam Subscriber agreement. The level editor now helpfully tells you about that instead of silently not uploading your level.
  • Chapter 4 bugs: We fixed a number of issues where it was possible to transfer your mind into enemies that were not active and end up in a bugged out state.

Let us know if you find any other bugs!

 

What’s next? More spear content, then co-op!

Chapter 4 added a ton of new features, so before we move on we want to make sure they get a chance to spread to other parts of the game!

We’re putting together a fun little update that will:

  • Add the spear and MAX SPEAR drops to Last Bot Standing!
  • Add new enemy types to Endless Levels!
  • Add new enemy types to the Twitch Extension!

Look for it in the next 2-3 weeks!

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Co-op is coming!!!

Wouldn’t it be cool if you could fight robots with your friends?
We think so too, which is why we’re tackling co-op as the next major update to the game!!!

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What do you want out of a co-op experience? Is hugging important? Let us know!

0.14.0 – Chapter 4 has landed!

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Wait no longer, Chapter 4 has arrived!

Story Mode Continues

With your mind now transferred into the Fleet, make your way through one of the fleet’s most heavily defended ships.

So many new things!

Mind Transfer!

With no Clones or business transfer stations in the Fleet, you’re going to need a backup plan. Mind Transfer gives you a lifeline and opportunity to fight as a variety of enemies.

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Spear and Shield!

Stab enemies in the face with the new laser spear! The spear rewards precisely aimed stabs, and just feels dang satisfying.

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Spears are now available as an upgrade in endless mode, the Spear Only challenge (which unlocks the Flame Spear), and in a number of enemies you can transfer in to in Chapter 4.

Zero Gravity Combat!

Grab your gravity boots, we’re going outside! Chapter 4 features zero gravity combat, which makes for beautiful floating bouquets of voxel destruction.

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Awesome Animations!

One of the major innovations in the development of Chapter 4 is the addition of a Level Editor Animation System. This is also available for use by level editors! Check out this demo video with some more details on how to use it!

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Amazing new art! Spaceships! Gary!

This chapter is our first since the talented Gary Lucken joined the team! Gary’s incredible voxel art is featured heavily throughout chapter 4.

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Pretty!

Robot Enemies that SAY STUFF!

Look who’s talking too! Combat robots in Chapter 4 feature a primitive voice system that allows for dynamic commentary. (This is also now available for use in the level editor!)

New Enemies & Epic Boss-fight

Chapter 4 features a number of new enemies, culminating in an epic battle with some fresh new faces. Good luck!

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New Challenges: Spear-Only & Mind Transfer

In the Mind Transfer challenge, death is only the beginning. Can you make it to Titanium armed only with the ability to transfer your mind into enemies??

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The Spear-Only Challenge puts your spear skills to the test. Beating it unlocks the flame spear.

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Today: Bug Fixes! Later: Mini-Update!

Today we’ve already released some bug hotfixes, but if you encounter anything / get stuck in the game and can’t continue let us know in the community Discord or at our support email. You can always try going back to the main menu, changing difficulties, or restarting Steam to see if there’s been a game update that fixes your issue.

We’ll likely put out another mini-release integrating some of these sweet new features elsewhere in the game (like adding the spear to multiplayer!)

Have fun!

0.13.2 – Controller Support & Key Remapping now LIVE!

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Just about two years ago when we first started on Early Access, we included these two puppies on our FAQ:

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Turns out, eventually is NOW!

Controller Support!!

Clone Drone now supports a wide variety of game controllers! You may now lean back and bask in the glory of playing Clone Drone in the comfort of not-with-your-keyboard-and-mouse.

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The game’s UI buttons are fully navigable by your controller’s left stick or D-pad, and they come with visual selection and sound effects to make it clearer which button is selected.

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Pretty!

Controller hints throughout the game have also been updated to use icons for the specific controller you are using. It will even swap hints in real-time if you change controllers or move back to using mouse and keyboard:

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Thanks to everyone who helped test the controller support while it was in its infancy (shout-outs to Myriad453, AwesomePants, GeekCrafter412, Stealth000Arcylic, davy jones locker, JustASloth, Jelley, theyummyoyster, RedCreep, X606, Dat Alpha Waffle, Niek_Alexander, LagTeam Leader & everyone from the Discord #controller-testers channel!). This rag-tag crew of brave experimental branch testers was super helpful in tuning the default set of buttons to something that was not just usable, but some may even say preferred!

Let us know what you think! And if you try it out with an esoteric flight pedal or Guitar Hero controller, send us a clip, because that’s just awesome.

Key Remapping and Customization

Dvorak, Colemak, and AZERTY friends! No longer must you suffer the indignation of switching keyboard layouts or using external utilities prior to becoming a sword robot.

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With the new Edit Controls menu, you may now remap in-game actions to whatever key (or controller button/axis) you would like. Let us know if there are any actions you would like to see made configurable in this menu!

BONUS! Another quick Chapter 4 Sneak Peek…

While Brian was working on getting controller support and key remapping hooked up, Erik has continued adding mind-blowing new mechanics that will be featured in chapter 4, like low gravity combat:

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We’re anticipating launching Chapter 4 and some new bonus challenges towards the end of April, if all goes to plan.

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Until next time!

More Chapter 4 Sneak Peeks, & coming soon: Controller Support, Key Remapping

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We figured it’s about time for another UPDATE POOOOST!

We’ve been hard at work constructing a mind-bending Story Mode Chapter 4 with completely new weapons, environment art, interactive story animations and characters. If you thought Chapter 3’s journey outside of the arena was a step up from the first chapters, wait ’til you experience this next chapter 😀

We are expecting Chapter 4 to release some time in April, and we will follow up with more details as we are closer to wrapping up its development.

Controller support (yes, controller support!) should come out some time in the next couple of weeks. See below for more details!

Chapter 4 Sneak Peeks (Spoiler Alert!)

Check out these tubes! Erik has been taking the level editor’s new in-editor animation system and using it to bring Chapter 4 to another level. Watch for even more immersive, surprising moments during this chapter.

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One request we’ve gotten from players since we started in Early Access has been to tighten up the graphics a bit. With the incredible Gary Lucken now part of the Doborog crew, Chapter 4 is bringing the game’s visuals to another level!

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Another feature of the new level editor animation system added for chapter 4 is the ability to animate LIGHTS!

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Pretty!

Controller Support: Coming Soon!

(Even before Chapter 4!)

One of the top requests we’ve gotten ever since we entered Early Access has been support for game controllers & key remapping.

As fans of playing games with controllers on the PC ourselves, we always suspected Clone Drone would be a great fit for controller support, but couldn’t be sure until we tested it out to confirm. (That’s why we were always careful not to promise controller support, in case it didn’t fit with the gameplay!)

Turns out, it works, and it feels great! (Some may say it’s even better than keyboard and mouse. But those people would be heretics.)

Here’s VastLite slaying at the game while twiddling his thumbs:

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Bonus: Control Scheme / Key Remapping!

No QWERTY? No problem! One of the things we’re adding in the process of adding controller support is the ability to re-map in-game actions to whatever keys or mouse buttons you’d like.

Dvorak, AZERTY, and non-US keyboard users, rejoice!

(Now we haven’t tried it with a Guitar Hero controller yet… but we can’t say that it WOULDN’T work…)

Want to help try Controller Support + Key Remapping Early?

We’re working with some early testers to whittle down a default control set that feels great across the gamut of controllers out there.

For those interested in trying the controller support + key remapping development pre-alpha early, join the #controller-testers room on the community-run Discord and we’ll put instructions there on how to test the controller support branch out. We’d love to hear what controls you find the most intuitive / enjoyable as you play.
Note: the controller branch is still under heavy development and not quite feature-complete, so it may change / break your game data, so be sure to back your save data up before trying it out!

Thanks and <3

For long-requested, larger features like this, it’s taken a bit longer between updates than we’d otherwise prefer. Turns out — constructing a mind-blowing chapter with all-new enemies, environments, animation system, weapons, etc, takes a single developer while! & so does re-vamping the game’s input system and UI navigation to support a variety of controllers. 🙂

Rest assured, we’re well on the way to concluding the game’s epic tale and rounding out the rest of our planned major features for the game!

To all of you who have been with us in Early Access, diligently trying updates as we’ve continued developing the game — who continued streaming, sending in bugs, moderating community spaces, creating incredible workshop maps and blowing our minds with what’s possible with the tools we manage to share — thank you!!

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Stay awesome, and watch for updates here soon!

February LBS Levels!

Erik   February 16, 2019   No Comments on February LBS Levels!

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Happy Friday!

After a fun morning of playing your workshop levels I’m happy to announce that we have 4 gems temporarily joining the official Last Bot Standing rotation!

Hidden Temple of the Cursed Canyon (by BinaryPanic8347)

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This amazing looking level has an even more amazing Final Zone.
Survive until the end, and you may encounter… THE BEAST!

Roof Top (by Dr.Peppermint)

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Why fight in buildings when you can fight ON them? Roof Top delivers a fun experience for all city loving humans.

The Maze Below (by ScienceBoy999)

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A tight design delivering fun battles with a high tempo! The Maze Below impressed us with its gameplay.

LBS-Fireworks (by Baryonyx)

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Turn into garbage and experience Fireworks! The sloped design of this level felt simple and surprisingly fresh.

Thanks to everyone who submitted levels and participated in the playtest!

Preview: Animation System + Mind Transfers!

We’re working hard on Chapter 4!
Here is another little preview of what we’re doing.

Warning: Mild spoilers below.

Animation System!

Do you enjoy DRAMA??? Prepare for a very dramatic story chapter, built on the foundations of our brand new Animation System.
When Chapter 4 launches you’ll be able to create animations directly in the Level Editor.

Swap bodies with your killer!

A fun thing we’re exploring is the ability to transfer your mind into whoever killed you.
This will be a thing both in Chapter 4, as well as in a brand new Endless Challenge.

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Initial testing suggests this is really fun! 😀

Next Last Bot Standing playtest: Feb 15

Do you love making levels? We’re holding another playtest session for Last Bot Standing levels on Feb 15th, 10am PST.
No theme this time so make whatever you want!

The most awesome levels will be added to the main level pool.
Don’t forget to peek at our awesome guide for making fun levels!

When is Chapter 4 out??

We’re aiming to release it in March sometime. 🙂
More info when we know more!

Ho ho ho! New levels from the Workshop in LBS!

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This past weekend we held another Last Bot Standing playtest, it was a lot of fun! Thanks everyone who came to the stream to play test the levels.

In the spirit of the season, we’ve added FOUR new maps to the Last Bot Standing rotation today, and may add one more over the holidays pending a couple of small level tweaks.

We mentioned for last playtest that our level themes are just suggestions to inspire those who don’t have an idea to start with, so you’ll see non-METAL-CHRISTMAS-themed maps sprinkled in we think you will still enjoy! So if you have an idea for our next Last Bot Standing playtest, no need to wait for the next theme, you can start building now!

New levels live now!

Santa’s Arena (Christmas Special!!) by Mr. Aurash

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Ho-ho-ho-ly mother of Christmas decorations! Lots of nice Christmas touches throughout this map. Grab a gift from on top of one of the gifts. The combat area is cozier than most maps, so watch your back!

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The Otherworld (Violetite) by BinaryPanic8347

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If you like lore, you’re going to love this level’s background story. This level’s unique layout and stylish jump pads make for a fresh new environment to battle in. Watch your step and survive the harvest!

Christmas In Town Square by Dr. Peppermint

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This level has so much character and hilarious elements, we really want to add it to the rotation, so we’re circling back with a few tweaks needed to get it ready for prime time. There were many deaths during the playtest caused by gawking in awe of the hilarious level elements.

And in the corner, what is this?! A gift, for me, from Doborog?!?! Aww, you shouldn’t have.

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Ironwake’s Fortress (LBS) by BinaryPanic8347

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You really don’t see enough laser-sword-robots hanging around castles these days. This blast from the past level sports a dangerous courtyard surrounded by places enemies could jump down from. This results in a very different feeling combat experience.

May be Added Soon!

Christmas: Dust2 by BuH4eCTeP

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I mean, doesn’t the name here say it all? (radio) GIFT HAS BEEN PLANTED.

Ho! Ho! Ho-norable Mentions

There were a bunch of other fun METAL CHRISTMAS-themed levels we had fun playing on Saturday! These levels were very close to being included as well, and deserve to be mentioned:

  • Santa’s Lair by Sir Kotok – awesome Christmas decoration!
  • DannyBot & Clones Salvaging Co. by fencing_vogel – featuring some mega compound-traps that are really fun to destroy your robot body with
  • Long Live Metal Christmas by niekalexander – this level’s layout elements call to mind pixel art and voxel games like Minecraft. Beautiful work!
  • Christmas Fight: Day Version by Sir Kotok – includes a fun factory to battle on!

Thanks everyone for making such cool levels and participating in the event!

Next Playtest: in a month, theme TBD!

These playtest events have been a ton of fun, so we’re gonna keep doing them! Some have asked that we give a bit more time between playtests, so we’ll be doing the next one in about a month. We’ll announce the next theme in an upcoming blog post, so watch for it!

What’s next: Chapter 4, Controller Support, and Multiplayer Regions!

If you missed our last update post, Erik has been building a brand new weapon and enemy for Story Mode Chapter 4. Watch for another post in the not too distant future on a neat level editing tool he’s adding to make the chapter even more dynamic than the others.

Brian‘s been adding controller support to the game and UI, and some say it might feel even better than playing with a mouse + keyboard (sacrilege!). That will be shipped alongside a change to our multiplayer system to support more regions to hopefully improve pings for those of you in US-West and possibly other regions.

Watch for our next update, and have a very happy holidays & new year! <3